There is a moment foreshadowed in the opening scenes, one which I will not spoil, that, when it reaches completion about halfway through, simply got my blood boiling. It’s a perfect encapsulation of everything that is the new God of War. The cinematic quality—the lighting, music, dialogue—the weight of the reality of what Kratos both … Continue reading God of War–Review
Category: Reviews
Assassin’s Creed: Origins–Review
While at the end of the day Assassin’s Creed: Origins ties for my second favorite in the series, many of the design choices it implements, and especially some of its late game choices, left me scratching my head. And I’ll always want more puzzle-platforming. Story The story unfolds in typical AC fashion: broad stroke depiction … Continue reading Assassin’s Creed: Origins–Review
Mario+Rabbids: Kingdom Battle–Review
So, I’m a serial halfwayer. Walk through my house and you will stumble over at least five books I’m halfway through, countless games I’ve gotten half to three-quarters into, a stack of semi-read comics, a few paintings that are “almost” done, piles of novels and short stories in various forms of “progress,” and rooms … Continue reading Mario+Rabbids: Kingdom Battle–Review
Gorogoa–Review
Any review lacking in a place to start should consider a good old fashion caveat: I’ve never developed a game. So, it is with pure speculation that I suggest that analyzing how the eyes move across the screen must be daunting task. For all I know it’s the easiest thing in game development—I have a … Continue reading Gorogoa–Review
Persona 5–Review
Attempting to balance solid, organic characters and challenging, fluid combat is where an RPG can thrive. Find that magic mix and I’m hooked for weeks. Give me a bland cast and engrossing gameplay, you have me for a few days. Give me stellar characters but keep me from engaging with them and you might as … Continue reading Persona 5–Review